Category Archives: Collaboration

Week 9: Demonstrations

This blog mainly shows some pictures of our finished products and Demo videos。 Summary of animation work: Week 7: Complete the animation section & import Unity to test

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Week 9: Master Animation file adjustment

This week I tried to change the UV on the model that finished the animation and unfortunately it didn’t work. This gave me a warning that UV must be developed after completing the model and before rigging. Another thing that alerted … Continue reading

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Week 8 UI Design

According to the needs of VR and Game Design students, Qian Tang and I have completed the UI Design of our prop – plant chart.

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Week 7: Complete the animation section & import Unity to test

After completing the rigging of the Oin and Master, Qian Tang and I worked together to complete the animation of the Master and the Oin. The work is divided as follows: Master Animation Qiantang: The Master animation Ending1 and Ending2 … Continue reading

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Week 6 Paint Skin Weight

In this blog, I will focus on recording the process of painting skin weights. After finishing the bind skin steps, I found that the weight of some positions was not reasonable. For example, as shown in the picture, the foot is deformed. By selecting Skin- … Continue reading

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Week 6: Oin Rigging with skeleton

This week I solved the Oin rigging problem by learning about rigging. I also put it into Unity for testing. The result was excellent. First, switch the mode to Rigging. Then choose Skeleton – > Create Joints to create bones. … Continue reading

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Week 5: Seminar

This week we discussed our group project with other students. It makes a lot of sense. I can not only hear other students’ ideas about the team project but also get feedback about our project. We shared our projects with … Continue reading

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Week 5: Oin Rigging with Controller

I’m working with Qian Tang this week. She is responsible for character master rigging. And I’m responsible for the Oin rigging. Since I have no rigging experience, I ask Qian Tang for advice on this issue. She introduced me to the … Continue reading

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Week 4: The Storyboard and Character Design

This week we give storyboards based on the script. At the same time, students from VR provided character design and models. Storyboard explanation: The player wakes up and sees a lab. Then the master came up to him. Told him … Continue reading

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Week 3 Project Plan

This week we discussed game mechanics, scripts and work plans  with students from two other majors. First, as an exploration game. We thought about the background of the story. Why should players enter our scene to explore, what to explore, … Continue reading

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