Category Archives: 3D Animation Fundamentals

Week 2: Bouncing Ball Obstacle Course

First, I designed obstacles and then considered how the ball would roll through them. As shown in the picture, I want it to have a sense of life and bounce. Hopefully, this will make the animation more lively.

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Week 9: submission post

This is a showreel of 3D animation fundamentals. Challenge 01: 12 Principles of Animation research/analysis Challenge 01: Good & Bad Animation research/analysis Challenge 02: Bouncing Ball with Travel Challenge 03: Bouncing Ball Obstacle Course Challenge 04: Solid Posing Challenge 05: Ball & Tail … Continue reading

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Week 8: lip syncing

First, I found a good audio clip on the 11 second club website. https://www.11secondclub.com/competitions/november21/winner Then, I made some attempts at performing it. Finally, I chose this segment as my final reference. During the process of making the animation, I first … Continue reading

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Week 7: Advanced Body Mechanics Animation

I found a great reference online to demonstrate the body’s capabilities. This challenge is an ‘upscale’ of the first body mechanics challenge and the goal here is join motions. block animation Finally, I added some lights in Maya and exported … Continue reading

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Week 4: Body mechanics Animation

This week, I chose to use the weightlifting video provided by my teacher to practice physical movements. First, I need to import the reference video into Premiere Pro, and then export it as a sequence of frames. Next, I enter … Continue reading

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Week 3:Walk Cycle

This week, I learned how to create walking animations by using a ball with legs. First, I created an animation of walking in place based on Alan’s preview video. While paying attention to the leg movements, I also focused on … Continue reading

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Week 3: Solid Posing and Ball & Tail Animation

Creating interesting human body movements by collecting body sketches from a sketch website Line of Action Website: https://line-of-action.com/. This week, I also created animations for balls and tails animation, paying more attention to the accompanying movements of objects. The ball will … Continue reading

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Week 2 :Bouncing Ball with Travel

When producing a bouncing ball, attention should be paid to the rotation, squashing and stretching of the ball. By observing and experiencing physics, it can be noted that the ball will roll back a bit before stopping completely.

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Week 1: Good and Bad Animation

Good animation. I think good animation follows the 12 principles of animation on the one hand and is impressive on the other. For example, a lot of Japanese animation doesn’t always follow the 12 principles of animation. Audiences often see … Continue reading

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Week 1: the 12 principles of animation

12 priciples of animation is: Squash and stretch: used to emphasizes speed, momentum,weight and mass. Objects undergo deformation during motion and collision, resulting in compression and stretching. By exaggerating these physical phenomena, things become more elastic and dynamic, making animations … Continue reading

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