Author Archives: Lanjie Xiong
Project 1 Week1: Research Reference
First I looked for short animations that interested me. I found some short films with comedic elements that I could immerse myself in, such as Inner Working and Alike, so I decided to make some interesting character animations. With the … Continue reading
Week 9: Demonstrations
This blog mainly shows some pictures of our finished products and Demo videos。 Summary of animation work: Week 7: Complete the animation section & import Unity to test
Week 9: Master Animation file adjustment
This week I tried to change the UV on the model that finished the animation and unfortunately it didn’t work. This gave me a warning that UV must be developed after completing the model and before rigging. Another thing that alerted … Continue reading
Week 8 UI Design
According to the needs of VR and Game Design students, Qian Tang and I have completed the UI Design of our prop – plant chart.
Week 7: Complete the animation section & import Unity to test
After completing the rigging of the Oin and Master, Qian Tang and I worked together to complete the animation of the Master and the Oin. The work is divided as follows: Master Animation Qiantang: The Master animation Ending1 and Ending2 … Continue reading
Week 6 Paint Skin Weight
In this blog, I will focus on recording the process of painting skin weights. After finishing the bind skin steps, I found that the weight of some positions was not reasonable. For example, as shown in the picture, the foot is deformed. By selecting Skin- … Continue reading
Week 6: Oin Rigging with skeleton
This week I solved the Oin rigging problem by learning about rigging. I also put it into Unity for testing. The result was excellent. First, switch the mode to Rigging. Then choose Skeleton – > Create Joints to create bones. … Continue reading
Week 5: Seminar
This week we discussed our group project with other students. It makes a lot of sense. I can not only hear other students’ ideas about the team project but also get feedback about our project. We shared our projects with … Continue reading
Week 5: Oin Rigging with Controller
I’m working with Qian Tang this week. She is responsible for character master rigging. And I’m responsible for the Oin rigging. Since I have no rigging experience, I ask Qian Tang for advice on this issue. She introduced me to the … Continue reading
Week 4: The Storyboard and Character Design
This week we give storyboards based on the script. At the same time, students from VR provided character design and models. Storyboard explanation: The player wakes up and sees a lab. Then the master came up to him. Told him … Continue reading