This week I tried to change the UV on the model that finished the animation and unfortunately it didn’t work. This gave me a warning that UV must be developed after completing the model and before rigging.
Another thing that alerted me was to open.mb files in Maya using open files rather than drag and drop. Otherwise, prefixes appear in file names. This does not affect the animation presentation in Maya. In Unity, however, this can cause problems with animations that don’t connect.