After completing the rigging of the Oin and Master, Qian Tang and I worked together to complete the animation of the Master and the Oin.
The work is divided as follows:
Master Animation
Qiantang: The Master animation Ending1 and Ending2 common parts and the ship animation
LanjieXiong: Master animation Start and Ending3
Oin Animation
Qiang Tang: Oin3, 4, 5
Lanjie Xiong: Oin 1, 2
Here is an animation video in Maya.
Once the animation is complete, the next most important thing is to import the Unity test. Based on previous experience, animations on controllers cannot be displayed in FBX files. Therefore, I looked for some solutions to this problem on the internet. It turns out that I need to animate all the controllers on every frame of the skeleton. The operations are as follows.
Select all the bone joints and click Edit – >Keys -> Bake Simulation


After completing the baking and exporting the file, I tested it in Unity according to the knowledge Herman taught in the second week, and the animation performed well.