Week 6: Oin Rigging with skeleton

This week I solved the Oin rigging problem by learning about rigging. I also put it into Unity for testing. The result was excellent.

First, switch the mode to Rigging. Then choose Skeleton – > Create Joints to create bones. Open the model’s X-ray Joints. We can see exactly where the bones are in the model.

the Skeleton of the Model

Skin is required when a complete skeleton has been built based on the Oin model. Band Skin’s purpose is to glue bones and models together.

When the Band Skin is completed, the joint can be moved to determine if anything is out of place. In this case, paint skin weight is needed to adjust the range of skin that each joint can control.

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