I’m working with Qian Tang this week. She is responsible for character master rigging. And I’m responsible for the Oin rigging. Since I have no rigging experience, I ask Qian Tang for advice on this issue. She introduced me to the rigging method of controller. The Sprite movement looks great.

Unfortunately, WHEN I exported the animation to FBX format and imported it into Unity, there were no animations on the model. I searched the Internet for a solution. It turns out that Maya’s animation is done with controllers, while Unity’s animation is done with bones. So, any animation done on the controller will not show up in Unity. Therefore, we now need to find a new rigging method. I found some videos on skeleton rigging and skin. Hopefully, we can solve this problem next week.