Week 3 Project Plan

This week we discussed game mechanics, scripts and work plans  with students from two other majors.

First, as an exploration game. We thought about the background of the story. Why should players enter our scene to explore, what to explore, and how to use what they discover? Based on these questions we discussed the concept of the story.

The TimeLine about Game

In the synopsis of the story we mentioned the alchemist’s table, and we also designed and discussed how it worked. The player needs to collect 5 different plants in the forest and put them into the alchemy table, and finally synthesize the laser ray to defeat the master.

The working principle of the Alchemy

Project schedule

10/02/2022: Complete script/find dubbing/plant model/knapsack system/Alchemy system/collection list

17/02/2022: Set the scene[Forest/lab][Scene conversion][particle effects]/ animation/Character rigging

24/02/2022:UI/ game mechanics looking for voice acting

03/03/2022:Animation in/code done

10/03/2022: get someone else to test it

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