This week we discussed game mechanics, scripts and work plans with students from two other majors.
First, as an exploration game. We thought about the background of the story. Why should players enter our scene to explore, what to explore, and how to use what they discover? Based on these questions we discussed the concept of the story.




In the synopsis of the story we mentioned the alchemist’s table, and we also designed and discussed how it worked. The player needs to collect 5 different plants in the forest and put them into the alchemy table, and finally synthesize the laser ray to defeat the master.

Project schedule
10/02/2022: Complete script/find dubbing/plant model/knapsack system/Alchemy system/collection list
17/02/2022: Set the scene[Forest/lab][Scene conversion][particle effects]/ animation/Character rigging
24/02/2022:UI/ game mechanics looking for voice acting
03/03/2022:Animation in/code done
10/03/2022: get someone else to test it