Week 1: the 12 principles of animation

12 priciples of animation is:

  1. Squash and stretch: used to emphasizes speed, momentum,weight and mass. Objects undergo deformation during motion and collision, resulting in compression and stretching. By exaggerating these physical phenomena, things become more elastic and dynamic, making animations more interesting.
  2. Anticipation: Setting up expectations is to attract the audience’s attention and let them know that an important action is about to happen. At the same time, it reserves potential energy for the action, making it more fluid. If the expectations are violated, it can create unexpected surprises.
  3. Staging : is the presentation of any idea so that it is completely and unmistakably clear.The purpose of the stage is to focus the audience’s attention on important things.
  4. Straight-ahead action and pose-to-pose: Straight-ahead action is drawing frame by frame from beginning to end. Pose-to-pose is drawing key action first and then completing the intermediate actions. In 3D animation, P is Pose-to-pose commonly used.
  5. Follow through and overlapping action:Follow through refers to the physical phenomenon of natural fluttering or delayed movements such as animal ears, clothing, hair, etc. Under the unconscious control of the character. Action overlap refers to the time difference between the various parts of the character’s limb during the performance action.
  6. Slow in and slow out: do not like mechanical. rule of fade-in and fade-out refers to the fact that almost all movements start slowly, then accelerate, and end slowly. This is one of the important principles for realistic motion, and it makes things look mechanized without getting faster and slower.
  7. Arc:  means that moving things in circular paths. It will appear more natural and attractive in the animation arc motion.
  8. Secondary action: Gestures that support the main action to add more dimension to the character animation. Proper secondary action can make the character more live.
  9. Timing: The personality and nature of an animation is greatly affected by the number of frames inserted between each main action.
  10. Exaggeration: By means of exaggeration, we can achieve greater expression, precision, more dynamic poses, and motions. 
  11. Solid drawing: use of basic drawing principles such as form, weight, and volume to create the illusion of a three-dimensional object.
  12. Appeal: animators should keep their charactors outlooking interesting
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