Monthly Archives: January 2022
Week 2: Collaborate Project Brief
We worked with students in game design and virtual reality. We were attracted by their ideas and decided to join their team through discussions. During the first week of group discussions we decided on a story theme, game mechanics and found … Continue reading
Week 01: Intro to the Unit and project
Create an entry for this week detailing your responsibilities, thoughts, what projects you are looking forward to working on. What you are aiming to get out of it and where you are wanting your career to be heading. Make a … Continue reading
Critical Report
A comparison of American and Japanese animation Animation is a comprehensive art form and each country’s animation reflects its own culture. Throughout the eastern and western animation works, they reveals that there are significant differences in scene design, imagery and character … Continue reading
Week 06: Film Character&Story Development Breakdown
Take 2 films you enjoy and break down the character development and story development throughout the film: Analyse how the main characters evolve Analyse how the characters drive the story If there are similarities between your films point this out … Continue reading
Week 7: Advanced Body Mechanics Animation
I found a great reference online to demonstrate the body’s capabilities. This challenge is an ‘upscale’ of the first body mechanics challenge and the goal here is join motions. block animation Finally, I added some lights in Maya and exported … Continue reading
Week 4: Body mechanics Animation
This week, I chose to use the weightlifting video provided by my teacher to practice physical movements. First, I need to import the reference video into Premiere Pro, and then export it as a sequence of frames. Next, I enter … Continue reading
Week 3:Walk Cycle
This week, I learned how to create walking animations by using a ball with legs. First, I created an animation of walking in place based on Alan’s preview video. While paying attention to the leg movements, I also focused on … Continue reading
Week 3: Solid Posing and Ball & Tail Animation
Creating interesting human body movements by collecting body sketches from a sketch website Line of Action Website: https://line-of-action.com/. This week, I also created animations for balls and tails animation, paying more attention to the accompanying movements of objects. The ball will … Continue reading
Week 2 :Bouncing Ball with Travel
When producing a bouncing ball, attention should be paid to the rotation, squashing and stretching of the ball. By observing and experiencing physics, it can be noted that the ball will roll back a bit before stopping completely.