First, I designed obstacles and then considered how the ball would roll through them. As shown in the picture, I want it to have a sense of life and bounce. Hopefully, this will make the animation more lively.

First, I designed obstacles and then considered how the ball would roll through them. As shown in the picture, I want it to have a sense of life and bounce. Hopefully, this will make the animation more lively.
This is a showreel of 3D animation fundamentals.
Challenge 01: 12 Principles of Animation research/analysis
Challenge 01: Good & Bad Animation research/analysis
Challenge 02: Bouncing Ball with Travel
Challenge 03: Bouncing Ball Obstacle Course
Challenge 05: Ball & Tail Animation
Challenge 06: Walk Cycle Animation
Challenge 07: Finding/Recording Reference Footage
Challenge 08: Body Mechanics Animation
First, I found a good audio clip on the 11 second club website.
https://www.11secondclub.com/competitions/november21/winner
Then, I made some attempts at performing it. Finally, I chose this segment as my final reference.
During the process of making the animation, I first focused on the mouth movements, then completed the body animation, and finally adjusted some details in the facial expressions. Here is the final result. I tried my best to recreate the performance, but there are still some areas that appear a bit stiff. After this, I will continue to optimize the performance to make it look more natural.
My main task this week was to collect and create sound effects and complete the edit in PR. In last semester’s envy there was only time to complete the overall soundtrack at the expense of enriching the sound effects. So in the process of further completing the piece
There is being done. I started this step early this term to allow more time for editing later on. I also spent the week consolidating my knowledge of lighting and rendering.
https://www.bilibili.com/video/BV1p7411r7Vi/?spm_id_from=333.999.0.0
This week I have reactivated Project 1. And thought about what else could be refined and honed. I refined the scare shot in scene 7. The added detail of hair flying up while adding some camera movement. Also, examined frame by frame is the shot of the boy attacking the cake with a fork. Fixing some of the broken shots.
Many problems arose during the actual production of this kind, on the one hand the incompatibility of the scene model and the character model led to frequent errors during the animation. The inclusion of controllers failed, the program suddenly flashed back, etc. I thought about these unforeseen and unexpected circumstances and considered that it might not be possible to move forward to complete the final design on time. So I thought it would be a good idea to change the project and think further about how to refine project 1.
This week I have been trying to set up scenes and create still frames to get a feel for what the final effect might be. I also got familiar with the various controllers of the model in preparation for the animation.
This week I tried to draw the story version to pace the subsequent animation.